Direct from NHRL rules

General announcements and discussion about the league rules page.
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SpeedyExiter
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Joined: Sat Oct 06, 2007 5:58 am
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Direct from NHRL rules

Post by SpeedyExiter »

Do these rules still apply? Or do they only apply to certain individuals?


Racing Tactics

1. The NASCAR Heat Racing League does not restart events for accidents. League members who crash and then demand a restart can expect penalties. Drivers may, however, request restarts for problems with the starting grid; bad line alignment, uneven speed, and random damage issues are all legitimate restart requests. Only the administrators should enter commands into the server. Drivers who take matters into their own hands and enter commands are subject to league discipline.

2. Every competitor should recognize that cars are traveling at different speeds. A driver must exhibit caution and patience when encountering slower traffic. The race leader, for instance, should be willing to cruise behind a lapped car before forcing a dangerous passing maneuver, enabling the slower driver to recognize the faster car and make the appropriate adjustments. The league administrators may assess penalties when drivers making passes are overly aggressive and initiate unwarranted contact.

3. A lapped driver may compete with and pass the leaders. A slower driver, however, may not block faster cars lap after lap without moving aside in appropriate time. Both frontrunners and backmarkers should be courteous and recognize their surroundings, demonstrating "heads up driving." An aggressive, impatient driver who slams cars out of the way without allowing them to move can expect dangerous driving penalties. At the same time, a backmarker who drives dangerously and causes pointless accidents while attempting to block faster cars should also expect league discipline.

4. Any deliberate blocking and contact between cars is prohibited. Drivers can still "trade paint" while competing in close battles for position, but the contact should never become retaliatory. Drivers may protect a position, but may not cause damage to faster cars attempting to make reasonable passes. Undoubtedly, blocking can be a complicated situation in which fault is ambiguous. As a general rule, once cars are alongside one another (fenders overlapping relative to the track surface), the leading driver no longer has an opportunity to protect a position. Protecting a position and instigating a dangerous block are two different things.

5. A driver should not direct competitors into walls, off-road areas, or other vehicles. Players can expect severe consequences for deliberate actions intending to disrupt fair competition between league members.
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